Prizm AI
PrizmAI
Launch app
A decentralized render network

Refract idle
GPU compute
into frames.

A global render farm of consumer GPUs. Blender, C4D, Octane, Houdini — rendered up to 10× cheaper, on a pool that never sleeps.

GPUs online0
Petaflops0.0
Active jobs0
Avg frame$0.0180
vs farms−83%
01 · Network

GPUs. 87 countries. One pool.

0% network load
GPUs online
0
of 0 registered
Petaflops on tap
0.00
aggregate FP32
Active jobs
0
0 queued
02 · Pipeline

From click to payout.
Four refractions.

01
Submit

Hit "Render on Prizm" from Blender or C4D. Assets encrypt client-side.

02
Refract

Spectrum router shards the scene by tile, engine and reputation across the pool.

03
Verify

1–3% of frames re-rendered on independent nodes. Mismatch slashes the bond.

04
Settle

70% to nodes · 20% buyback · 7% treasury · 3% validators. On-chain on Base.

03 · Marketplace

Per-frame pricing.

Live job feed
0 in flight
streaming
GPU pricing
Consumer cards vs farms
Card
Farms /h
Prizm /h
Save
04 · Node operators

Your card sleeps 22 hours/day.

Earnings calculator
How much your card earns
GPU model
Active hours/day
16h
Electricity $/kWh
Daily
$4.59
gross $5.44
Monthly
$138
net of power
Yearly
$1675
card payback
Top operators
Live leaderboard
#
Handle
GPU
Frames
Rep
Earned
05 · Refraction proofs

Every frame, proven honest.

01
Signed binaries

Render Pod ships obfuscated and signed. Tampering breaks the signature — node ejected.

02
Hardware attestation

Signed hwid + utilization + power telemetry. Emulated farms cannot fake it.

03
rsRender sampling

1–3% of frames recomputed on independent nodes. Mismatch by SSIM/LPIPS slashes the bond.

04
Bonded economics

Premium routes require a slashable bond. Cheating burns it. 21-day cooldown on unwind.

06 · Launch

Render the world's frames
with the world.

Prizm AI
PrizmAI
© 2026 · Refraction Labs
01 / 07Refraction